Following is program to implement Tetris Game C++, this is simple code created using <graphics.h>
This program is compiled and executed in Turbo C++
C++ Program to implement Tetris Game:
// Program in C++ to implement Tetris Game. #include <conio.h> #include <graphics.h> #include <dos.h> #include <stdlib.h> #include <process.h> #include <time.h> int score=0; void clear(); void main() { clrscr(); int b,a=DETECT; initgraph(&a,&b,†“); struct tetris { int rno[100]; int score; int rectl,rectu,rectr,rectd; int sql,squ,sqr,sqd; int ll,lu,lr,ld; int boxl,boxu,boxr,boxd; int l1l,l1u,l1r,l1d; int l2l,l2u,l2r,l2d; int block1l,block1u,block1r,block1d; int block2l,block2u,block2r,block2d; char ch; }t; int w,x,y,z; t.score=-20; t.rectl=179;t.rectu=20;t.rectr=461;t.rectd=461; t.sql=300;t.squ=-20;t.sqr=340;t.sqd=20; t.boxl=300;t.boxu=0;t.boxr=320;t.boxd=20; t.l1l=300;t.l1u=0;t.l1r=320;t.l1d=80; t.l2l=260;t.l2u=0;t.l2r=340;t.l2d=20; t.block1l=300;t.block1u=0;t.block1r=340;t.block1d=80; t.block2l=260;t.block2u=0;t.block2r=340;t.block2d=40; /*————————starting of cover————————-*/ int i; randomize(); int col; /* Tetris*/ { int j=280; for(int t=1;t<=5;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) { setfillstyle(1,0); bar(100,i-40,120,i-20); setfillstyle(1,col); bar(100,i-20,120,i); delay(10); }}} {col=random(14)+1; for(i=0;i<=180;i+=20) { setfillstyle(1,0); bar(80,i-40,100,i-20); setfillstyle(1,col); bar(80,i-20,100,i); delay(10); }} setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } {col=random(14)+1; for(i=0;i<=180;i+=20) { setfillstyle(1,0); bar(120,i-40,140,i-20); setfillstyle(1,col); bar(120,i-20,140,i); delay(10); }} setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } delay(500); /* tEtris*/ { int j=280; for(int t=1;t<=5;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(160,i-40,180,i-20); setfillstyle(1,col); bar(160,i-20,180,i); delay(10); }}} { int j=300; for(int t=1;t<=3;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-40; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(180,i-40,200,i-20); setfillstyle(1,col); bar(180,i-20,200,i); delay(10); }}} delay(500); /* teTris*/ { int j=280; for(int t=1;t<=5;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(240,i-40,260,i-20); setfillstyle(1,col); bar(240,i-20,260,i); delay(10); }}} {col=random(14)+1; for(i=0;i<=180;i+=20) { setfillstyle(1,0); bar(220,i-40,240,i-20); setfillstyle(1,col); bar(220,i-20,240,i); delay(10); } } setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } {col=random(14)+1; for(i=0;i<=180;i+=20) {setfillstyle(1,0); bar(260,i-40,280,i-20); setfillstyle(1,col); bar(260,i-20,280,i); delay(10); } } setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } delay(500); /* tetRis*/ { int j=280; for(int t=1;t<=5;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(300,i-40,320,i-20); setfillstyle(1,col); bar(300,i-20,320,i); delay(10); }}} { col=random(14)+1; for(i=0;i<=260;i+=20) {setfillstyle(1,0); bar(340,i-40,360,i-20); setfillstyle(1,col); bar(340,i-20,360,i); delay(10); } } setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } {col=random(14)+1; for(i=0;i<=240;i+=20) {setfillstyle(1,0); bar(320,i-40,340,i-20); setfillstyle(1,col); bar(320,i-20,340,i); delay(10); } } setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } { int j=240; for(int t=1;t<=3;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(340,i-40,360,i-20); setfillstyle(1,col); bar(340,i-20,360,i); delay(10); }}} { int j=260; for(int t=1;t<=2;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-40; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(320,i-40,340,i-20); setfillstyle(1,col); bar(320,i-20,340,i); delay(10); }}} delay(500); /* tetrIs*/ { int j=280; for(int t=1;t<=5;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(400,i-40,420,i-20); setfillstyle(1,col); bar(400,i-20,420,i); delay(10); }}} { int j=340; for(int t=1;t<=2;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-80; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(380,i-40,400,i-20); setfillstyle(1,col); bar(380,i-20,400,i); delay(10); }}} { int j=340; for(int t=1;t<=2;t++) {setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-80; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(420,i-40,440,i-20); setfillstyle(1,col); bar(420,i-20,440,i); delay(10); }}} delay(500); /*tetriS*/ {col=random(14)+1; for(i=0;i<=260;i+=20) {setfillstyle(1,0); bar(460,i-40,480,i-20); setfillstyle(1,col); bar(460,i-20,480,i); delay(10); } } setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } { int j=240; for(int t=1;t<=3;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(460,i-40,480,i-20); setfillstyle(1,col); bar(460,i-20,480,i); delay(10); }}} { int j=300; for(int t=1;t<=3;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-40; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(480,i-40,500,i-20); setfillstyle(1,col); bar(480,i-20,500,i); delay(10); }}} { int j=280; for(int t=1;t<=3;t++) { setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } col=random(14)+1; j=j-20; for(i=0;i<=j;i+=20) {setfillstyle(1,0); bar(500,i-40,520,i-20); setfillstyle(1,col); bar(500,i-20,520,i); delay(10); }}} {col=random(14)+1; for(i=0;i<=180;i+=20) {setfillstyle(1,0); bar(500,i-40,520,i-20); setfillstyle(1,col); bar(500,i-20,520,i); delay(10); }} setcolor(0); for(i=0;i<=660;i+=20) { line(0,i,800,i) ; line(i,0,i,600); } delay(100); settextstyle(DEFAULT_FONT, HORIZ_DIR, 2); setcolor(1); outtextxy(200,400,â€PRESS ANY KEY TO CONTINUEâ€); char cover=getch(); cover+=1; cleardevice(); /*—————————–ending of cover———————*/ /*————————starting of instructions———————*/ setcolor(2); settextstyle(TRIPLEX_FONT,0,5); outtextxy(200,20,â€Instructionsâ€); setcolor(3); settextstyle(TRIPLEX_FONT,0,2); outtextxy(0,80,â€Probably everyone knows how play tetris game as the rulesâ€); outtextxy(0,110,â€of the tetris are known to everyone.Tetris Game is a puzzleâ€); outtextxy(0,140,â€with the shapes each consisting of several squares,that areâ€); outtextxy(0,170,â€falling down the well.When playing a tetris game,â€); outtextxy(0,200,â€one moves them left and right,trying to arrange the shapesâ€); outtextxy(0,230,â€in a line.When a line of squares makes a line from edge toâ€); outtextxy(0,260,â€edge,it disappears and and all the pieces move down by a “); outtextxy(0,290,â€square.When the well is filled up, the player loses. Seemsâ€); outtextxy(0,320,â€like it is quite easy to play tetris game,but “); outtextxy(0,350,â€as levels progress, you feel that playing tetris game may “); outtextxy(0,380,â€be a real challenge.Want to play Tetris Game?â€); setcolor(1); settextstyle(GOTHIC_FONT,0,3); outtextxy(180,410,â€Press any key to continueâ€); char ins=getch(); ins+=1; /*—————————–ending of instructions———————*/ /*—————————–starting of controls———————*/ cleardevice(); setcolor(2); settextstyle(TRIPLEX_FONT,0,5); outtextxy(230,20,â€CONTROLSâ€); setcolor(3); settextstyle(TRIPLEX_FONT,0,2); outtextxy(100,150,â€To Move Left – Press Aâ€); outtextxy(100,190,â€To Move Left – Press Dâ€); setcolor(1); settextstyle(GOTHIC_FONT,0,3); outtextxy(180,400,â€Press any key to continueâ€); char ctrl=getch(); ctrl+=1; /*—————————–ending of cover———————*/ /*—————————–starting of level———————*/ cleardevice(); setcolor(2); settextstyle(TRIPLEX_FONT,0,5); outtextxy(200,20,â€NEW GAMEâ€); setcolor(5); settextstyle(TRIPLEX_FONT,0,3); outtextxy(150,80,â€(Select Level of difficulty)â€); setcolor(3); settextstyle(TRIPLEX_FONT,0,2); outtextxy(100,150,â€1. Easyâ€); outtextxy(100,190,â€2. Mediumâ€); outtextxy(100,230,â€3. Hardâ€); outtextxy(70,270,â€Default – Mediumâ€); setcolor(1); settextstyle(GOTHIC_FONT,0,4); outtextxy(150,350,â€Enter the level of difficulty:â€); int del; char level=getch(); cleardevice(); /*—————————–ending of level———————*/ /*——————–edit the no. of bricks falling—————*/ int n=100; /*——————–editing of bricks complete——————-*/ {setcolor(2); rectangle(t.rectl,t.rectu,t.rectr,t.rectd); } /*——————–generation of random nos.——————–*/ randomize(); for(int r=1;r<=n;r++) {t.rno[r]=random(6); } /*—————–random nos. generation complete—————–*/ for(int main=1;main<=n;main++) /*————————-initialisation————————–*/ { t.score=-20; t.rectl=179;t.rectu=20;t.rectr=461;t.rectd=461; t.sql=300;t.squ=-20;t.sqr=340;t.sqd=20; t.boxl=300;t.boxu=0;t.boxr=320;t.boxd=20; t.l1l=300;t.l1u=0;t.l1r=320;t.l1d=80; t.l2l=260;t.l2u=0;t.l2r=340;t.l2d=20; t.block1l=300;t.block1u=0;t.block1r=340;t.block1d=80; t.block2l=260;t.block2u=0;t.block2r=340;t.block2d=40; /*————————initialisation complete——————*/ /*———–side display(display of next brick)——————-*/ setfillstyle(1,0); bar(500,360,600,460); setcolor(15); rectangle(500,360,600,460); switch(t.rno[main+1]) { case 0: setfillstyle(1,2); bar(530,390,570,430); setcolor(0); line(510,410,590,410); line(550,370,550,450); break; case 1: setfillstyle(1,3); bar(540,400,560,420); break; case 2: setfillstyle(1,4); bar(540,370,560,450); setcolor(0); line(510,390,590,390); line(510,410,590,410); line(510,430,590,430); break; case 3: setfillstyle(1,5); bar(510,400,590,420); setcolor(0); line(530,380,530,450); line(550,380,550,450); line(570,380,570,450); break; case 4: setfillstyle(1,6); bar(530,370,570,450); setcolor(0); line(510,390,590,390); line(510,410,590,410); line(510,430,590,430); line(550,370,550,450); break; case 5: setfillstyle(1,7); bar(510,390,590,430); setcolor(0); line(530,380,530,450); line(550,380,550,450); line(570,380,570,450); line(510,410,590,410); break; } /*————————side display complete—————-*/ /*————————starting of main game—————-*/ setfillstyle(1,2); switch(t.rno[main]) {/*—————————square brick———————-*/ case 0: clear(); while(t.sqd!=460) { x=getpixel(t.sqr-25,t.sqd+5); y=getpixel(t.sqr-5,t.sqd+5); if(x!=0||y!=0) break; setfillstyle(1,0); bar(t.sql,t.squ,t.sqr,t.sqd); setfillstyle(1,2); {bar(t.sql,t.squ+=20,t.sqr,t.sqd+=20); } setfillstyle(1,2); if(kbhit()) { int ch=getch(); if(ch==’a’&& t.sql!=180) { x=getpixel(t.sqr-45,t.sqd-5); y=getpixel(t.sqr-45,t.sqd-25); if(x==0&&y==0) { setfillstyle(1,0); bar(t.sql,t.squ,t.sqr,t.sqd); setfillstyle(1,2); bar(t.sql-=20,t.squ,t.sqr-=20,t.sqd); sound(300); delay(20); nosound(); } } if(ch==’d’&& t.sqr!=460) { x=getpixel(t.sqr+5,t.sqd-5); y=getpixel(t.sqr+5,t.sqd-25); if(x==0&&y==0) { setfillstyle(1,0); bar(t.sql,t.squ,t.sqr,t.sqd); setfillstyle(1,2); bar(t.sql+=20,t.squ,t.sqr+=20,t.sqd); sound(300); delay(20); nosound(); }} } setcolor(0); for(i=20;i<=440;i+=20) line(180,i,460,i); for(i=200;i<=440;i+=20) line(i,0,i,460); switch(level) { case 1:del=200; break; case 2:del=150; break; case 3:del=100; break; default:del=150; } delay(del); } clear(); break; /*——————-small box————————–*/ case 1: clear(); while(t.boxd!=460) { x=getpixel(t.boxr-5,t.boxd+5); if(x!=0) break; setfillstyle(1,0); bar(t.boxl,t.boxu,t.boxr,t.boxd); setfillstyle(1,3); {bar(t.boxl,t.boxu+=20,t.boxr,t.boxd+=20); } setfillstyle(1,3); if(kbhit()) { int ch=getch(); if(ch==’a’&& t.boxl!=180) { x=getpixel(t.boxr-25,t.boxd-5); if(x==0) { setfillstyle(1,0); bar(t.boxl,t.boxu,t.boxr,t.boxd); setfillstyle(1,3); bar(t.boxl-=20,t.boxu,t.boxr-=20,t.boxd); sound(300); delay(20); nosound(); } } if(ch==’d’&& t.boxr!=460) {x=getpixel(t.boxr+5,t.boxd-5); if(x==0) { setfillstyle(1,0); bar(t.boxl,t.boxu,t.boxr,t.boxd); setfillstyle(1,3); bar(t.boxl+=20,t.boxu,t.boxr+=20,t.boxd); sound(300); delay(20); nosound(); }} } setcolor(0); for(i=20;i<=440;i+=20) line(180,i,460,i); for(i=200;i<=440;i+=20) line(i,0,i,460); switch(level) { case 1:del=200; break; case 2:del=150; break; case 3:del=100; break; default:del=150; } delay(del); } clear(); break; /*——————vertical line——————–*/ case 2: clear(); while(t.l1d!=460) { x=getpixel(t.l1r-5,t.l1d+5); if(x!=0) break; setfillstyle(1,0); bar(t.l1l,t.l1u,t.l1r,t.l1d); setfillstyle(1,4); {bar(t.l1l,t.l1u+=20,t.l1r,t.l1d+=20); } setfillstyle(1,4); if(kbhit()) { int ch=getch(); if(ch==’a’&& t.l1l!=180) { x=getpixel(t.l1r-25,t.l1d-5); y=getpixel(t.l1r-25,t.l1d-25); z=getpixel(t.l1r-25,t.l1d-45); w=getpixel(t.l1r-25,t.l1d-65); if(x==0&&y==0&&z==0&&w==0) { setfillstyle(1,0); bar(t.l1l,t.l1u,t.l1r,t.l1d); setfillstyle(1,4); bar(t.l1l-=20,t.l1u,t.l1r-=20,t.l1d); sound(300); delay(20); nosound(); }} if(ch==’d’&& t.l1r!=460) { x=getpixel(t.l1r+5,t.l1d-5); y=getpixel(t.l1r+5,t.l1d-25); z=getpixel(t.l1r+5,t.l1d-45); w=getpixel(t.l1r+5,t.l1d-65); if(x==0&&y==0&&z==0&&w==0) { setfillstyle(1,0); bar(t.l1l,t.l1u,t.l1r,t.l1d); setfillstyle(1,4); bar(t.l1l+=20,t.l1u,t.l1r+=20,t.l1d); sound(300); delay(20); nosound(); }} } setcolor(0); for(i=20;i<=440;i+=20) line(180,i,460,i); for(i=200;i<=440;i+=20) line(i,0,i,460); switch(level) { case 1:del=200; break; case 2:del=150; break; case 3:del=100; break; default:del=150; } delay(del); } clear(); break; /*———————-horizontal line————-*/ case 3: clear(); while(t.l2d!=460) { w=getpixel(t.l2r-5,t.l2d+5); x=getpixel(t.l2r-25,t.l2d+5); y=getpixel(t.l2r-45,t.l2d+5); z=getpixel(t.l2r-65,t.l2d+5); if(w!=0||y!=0||x!=0||z!=0) break; setfillstyle(1,0); bar(t.l2l,t.l2u,t.l2r,t.l2d); setfillstyle(1,5); {bar(t.l2l,t.l2u+=20,t.l2r,t.l2d+=20); } setfillstyle(1,5); if(kbhit()) { int ch=getch(); if(ch==’a’&& t.l2l!=180) { x=getpixel(t.l2r-85,t.l2d-5); if(x==0) { setfillstyle(1,0); bar(t.l2l,t.l2u,t.l2r,t.l2d); setfillstyle(1,5); bar(t.l2l-=20,t.l2u,t.l2r-=20,t.l2d); sound(300); delay(20); nosound(); }} if(ch==’d’&& t.l2r!=460) { x=getpixel(t.l2r+5,t.l2d-5); if(x==0) { setfillstyle(1,0); bar(t.l2l,t.l2u,t.l2r,t.l2d); setfillstyle(1,5); bar(t.l2l+=20,t.l2u,t.l2r+=20,t.l2d); sound(300); delay(20); nosound(); }} } setcolor(0); for(i=20;i<=440;i+=20) line(180,i,460,i); for(i=200;i<=440;i+=20) line(i,0,i,460); switch(level) { case 1:del=200; break; case 2:del=150; break; case 3:del=100; break; default:del=150; } delay(del); } clear(); break; /*——————vertical block——————-*/ case 4: clear(); while(t.block1d!=460) { x=getpixel(t.block1r-5,t.block1d+5); y=getpixel(t.block1r-25,t.block1d+5); if(x!=0||y!=0) break; setfillstyle(1,0); bar(t.block1l,t.block1u,t.block1r,t.block1d); setfillstyle(1,6); {bar(t.block1l,t.block1u+=20,t.block1r,t.block1d+=20); } setfillstyle(1,6); if(kbhit()) { int ch=getch(); if(ch==’a’&& t.block1l!=180) { x=getpixel(t.block1r-45,t.block1d-5); y=getpixel(t.block1r-45,t.block1d-25); z=getpixel(t.block1r-45,t.block1d-45); w=getpixel(t.block1r-45,t.block1d-65); if(x==0&&y==0&&z==0&&w==0) { setfillstyle(1,0); bar(t.block1l,t.block1u,t.block1r,t.block1d); setfillstyle(1,6); bar(t.block1l-=20,t.block1u,t.block1r-=20,t.block1d); sound(300); delay(20); nosound(); } } if(ch==’d’&& t.block1r!=460) { x=getpixel(t.block1r+5,t.block1d-5); y=getpixel(t.block1r+5,t.block1d-25); z=getpixel(t.block1r+5,t.block1d-45); w=getpixel(t.block1r+5,t.block1d-65); if(x==0&&y==0&&z==0&&w==0) { setfillstyle(1,0); bar(t.block1l,t.block1u,t.block1r,t.block1d); setfillstyle(1,6); bar(t.block1l+=20,t.block1u,t.block1r+=20,t.block1d); sound(300); delay(20); nosound(); }} } setcolor(0); for(i=20;i<=440;i+=20) line(180,i,460,i); for(i=200;i<=440;i+=20) line(i,0,i,460); switch(level) { case 1:del=200; break; case 2:del=150; break; case 3:del=100; break; default:del=150; } delay(del); } clear(); break; /*———————horizontal block———–*/ case 5: clear(); while(t.block2d!=460) { w=getpixel(t.block2r-5,t.block2d+5); x=getpixel(t.block2r-25,t.block2d+5); y=getpixel(t.block2r-45,t.block2d+5); z=getpixel(t.block2r-65,t.block2d+5); if(w!=0||y!=0||x!=0||z!=0) break; setfillstyle(1,0); bar(t.block2l,t.block2u,t.block2r,t.block2d); setfillstyle(1,7); {bar(t.block2l,t.block2u+=20,t.block2r,t.block2d+=20); } setfillstyle(1,7); if(kbhit()) { int ch=getch(); if(ch==’a’&& t.block2l!=180) { x=getpixel(t.block2r-85,t.block2d-5); y=getpixel(t.block2r-85,t.block2d-25); if(x==0&&y==0) { setfillstyle(1,0); bar(t.block2l,t.block2u,t.block2r,t.block2d); setfillstyle(1,7); bar(t.block2l-=20,t.block2u,t.block2r-=20,t.block2d); sound(300); delay(20); nosound(); } } if(ch==’d’&& t.block2r!=460) {x=getpixel(t.block2r+5,t.block2d-5); y=getpixel(t.block2r+5,t.block2d-25); if(x==0&&y==0) { setfillstyle(1,0); bar(t.block2l,t.block2u,t.block2r,t.block2d); setfillstyle(1,7); bar(t.block2l+=20,t.block2u,t.block2r+=20,t.block2d); sound(300); delay(20); nosound(); }} } setcolor(0); for(i=20;i<=440;i+=20) line(180,i,460,i); for(i=200;i<=440;i+=20) line(i,0,i,460); switch(level) { case 1:del=200; break; case 2:del=150; break; case 3:del=100; break; default:del=150; } delay(del); } clear(); /*============================game complete======================*/ }} delay(2000); /* cleardevice(); setcolor(3); settextstyle(GOTHIC_FONT, HORIZ_DIR, 4); outtextxy(200,140,â€YOUR SCOREâ€); cout<<“nnnnnnnnnnnnttttâ€<<score; */ cleardevice(); setcolor(1); settextstyle(GOTHIC_FONT,0,5); for(int over=1;over<=500;over++) {cleardevice(); outtextxy(200,over,â€Game Overâ€); delay(30); } getch(); } void clear() { score+=10; int a[14][22],i,j,k,l,res=1; for(i=0;i<14;i++) { for(j=0;j<22;j++) { a[i][j]=getpixel(185+(i*20),25+(j*20)); } } for(j=0;j<22;j++) { for(i=0;i<14;i++) { if(a[i][j]!=0) res=0; else { res=1; break; } } if(res==0) { score+=200; for(k=0;k<14;k++) { setfillstyle(1,0); bar(180+(k*20),20+(j*20),200+k*20,40+(j*20)); delay(50); } delay(100); for(k=0;k<14;k++) { for(l=j-1;l>=0;l–) { setfillstyle(1,0); bar(180+(k*20),20+(l*20),200+(k*20),40+(l*20)); setfillstyle(1,a[k][l]); bar(180+(k*20),40+(l*20),200+(k*20),60+(l*20)); }} } } }
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