Program for Sorting Containers Implementation in Stl

Sorting Containers (1) void sort(); (2) template <class Compare> void sort (Compare comp); Sort elements in container: Sorts the elements in the list, altering their position within the container. The sorting is performed by applying an algorithm that uses either operator< (in version (1)) or comp (in version (2)) to compare elements. This comparison shall […]

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C++ program to implement Priority Queue in STL

Priority queue Priority queues are a type of container adaptors, specifically designed such that its first element is always the greatest of the elements it contains, according to some strict weak ordering criterion. This context is similar to a heap, where elements can be inserted at any moment, and only the max heap element can […]

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Queue implementation in STL

QUEUES: Queues are a type of container adaptor, specifically designed to operate in a FIFO context (first-in first-out), where elements are inserted into one end of the container and extracted from the other. queues are implemented as containers adaptors, which are classes that use an encapsulated object of a specific container class as its underlying […]

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Set implementation in C++ STL

Set Sets are containers that store unique elements following a specific order. In a set, the value of an element also identifies it (the value is itself the key, of type T), and each value must be unique. The value of the elements in a set cannot be modified once in the container (the elements […]

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Map implementation in STL

Map Maps are associative containers that store elements formed by a combination of a key value and a mapped value, following a specific order. In a map, the key values are generally used to sort and uniquely identify the elements, while the mapped values store the content associated to this key. The types of key […]

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Vector implementation in STL

Vector: Vectors are sequence containers representing arrays that can change in size. Just like arrays, vectors use contiguous storage locations for their elements, which means that their elements can also be accessed using offsets on regular pointers to its elements, and just as efficiently as in arrays. But unlike arrays, their size can change dynamically, […]

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